Turn game launch chaos into control and clarity
Simplify and streamline release management with Tadhana, the all-in-one toolkit that can cut submissions workload by up to 90%.
Launch your games
with peace of mind
Tadhana cuts through the noise of submissions, so you can focus on the fun part: getting your game in the hands of the players. No triple-checking every asset, no hand-wringing over what pricing you missed, no wondering if you got each platform's requirements just right. Just no stress, period. Our toolkit has everything you need to flawlessly and effortlessly bring your launch to life.
Our pricing plans,
set to work for you
Whether you're a one-person operation or a studio filled with grizzled veterans, whether you're publishing your first game or your tenth, Tadhana eliminates the headaches surrounding release management. Different teams, however, have different needs and limitations. We understand that one size certainly does not fit all, so let's discuss how we can help you specifically.
For Indie Developers
You're a smaller studio and don't have dedicated people power to manage, well, release management. It's an outsized problem for your team, but Tadhana can help.
Why Tadhana might be for you:
- You don't have the people or resources to tackle submissions.
- You have limited or no experience in this area and need help.
- You want to spend your time making a great game, not mired in processes.
For Publishers
You've gone through game submissions before and know the pain all too well. Tadhana streamlines this work, so you can skip the headaches and focus on getting your games out the door.
Why Tadhana might be for you:
- You want to lessen your team's workload around submissions.
- You need to streamline work around multi-platform publishing.
- You can't risk dependencies like marketing, paid media, PR, etc. with launch delays.
Upgrade your plan
for extra support
Tadhana makes things easier, but perhaps you want them to be easiest. If you're publishing a game for the very first time, lacking in confidence, or just want someone else to do the very last steps, our experienced team can directly handle your submissions for you with our Premium Support Upgrade.
Premium Support Upgrade
Applying our Premium Support Upgrade couldn't be simpler. As soon as you have an active Tadhana plan, you can submit a request to apply the upgrade to your plan.
For an additional fee, our team will:
- Access your Tadhana workflow and handle your submissions for you directly.
- Provide you with a fully working, review-ready submission.
- Bring thousands of hours of release-management expertise into handling your submission.
- Free you up to focus on your marketing, community, and other important publicity around your launch.
Your questions,
answered
Game publishing is complex by nature, and questions are inevitable. Here are some insights to our most frequently asked questions, answered by our experts.
Created by trusted
game veterans
Tadhana has been built by industry experts who’ve managed some of the world’s biggest game launches. Our team combines technical expertise, publishing know-how, and a joint passion for supporting developers. We bring decades of experience to help teams of all sizes launch their games with complete confidence.

Founder
Mart Gervacio
Mart Gervacio LinkedIn profileMart is a 20-year veteran in platform partnerships. He has a long history of solving messy release-management problems at large companies, with stops at PlayStation, Nintendo, and Electronic Arts.

Partner
Adam Boyes
Adam Boyes LinkedIn profileAdam has 30 years' worth of platform and networking expertise. He's held executive positions at Capcom, Midway, PlayStation, and Iron Galaxy before founding advisory group Vivrato.

Co-Founder
Theresa Custodio
Theresa Custodio LinkedIn profileTheresa is a strategic operator and leader who has spent over 20 years in the gaming sector, recently overseeing Development Operations at Blizzard and Strategy and Initiatives at PlayStation.

Co-Founder
Dan 'Shoe' Hsu
Dan 'Shoe' Hsu LinkedIn profileShoe has spent 30 years in the games industry leading content, editorial, and communications strategy for media outlets and publishers including EGM, GamesBeat, Blizzard, and Riot.

Consultant
Mark Jawad
Mark Jawad LinkedIn profileMark is a software leader with 28 years of experience. He was formerly the Principal Technical Director at Electronic Arts, Software Dev Lead for Minecraft, and Special Projects Manager at Nintendo.

Consultant
Hemaraj Tangavelu
Hemaraj Tangavelu LinkedIn profileHemaraj brings deep technical expertise in digital supply chain and product operations from PlayStation and LEGO. He's developed systems for global publishing workflows and has advised on Tadhana's architecture.









